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 Bruce Dusing Final   HUM 210

  Sculpture and Art Casting

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Sculpture

Everyone has a favorite work of art, something that holds their interest. Perhaps the artwork evokes emotions or conflicts, or it causes the beholder to ask questions of the artist or themselves. For whatever reason, each person will come across some form of art that simply catches their fancy. But original artwork is unique there is one and only one original. It may be on display in a museum or in the possession of a collector or its creator, but an original retains its solitary status.

So how does the general public come into possession of art? Replicas and reproductions of the originals place art in the hands and minds of the masses. For example, inexpensive prints are made from paintings and are sold to the general public. Movies and music are recorded for playback at the convenience of the consumer. Both artist and viewer win in this arrangement the artist can pursue his vision while making financial gain; and the viewer can experience that vision without excessive sacrifice.

What about sculpture? How do copies of three dimensional works of art reach the marketplace? Art casting is the reproduction of original sculpture, yet the process of art casting is more than mass production. As we will learn in this course, art casting can be a medium in its own right, with the permanent and seemingly indestructible casting being the intended result of the sculptor's vision.

The next four units will explore several aspects of art casting. First we will take a brief look at the history of sculpture and discuss elements of design and the choices of media that are available to sculptors. The second unit will provide some insight into the technical aspects of producing original sculpture. After getting the basic knowledge of creating original work, we will use the third unit to learn about replication of the original by metalcasting using various foundry methods. The fourth unit will conclude the course with a discussion of the relatively recent development of use of computer software and computer-driven machinery to create and reproduce sculpture.

©2003 Bruce Dusing